The objective of PV3World.com community blog was to serve as a open platform for contribution, development, and sharing of Papervision3D open source code, knowledge and project assets.

Due to recent server issues and fading interest, we have decided to shut down the PV3World community blog. We thank those of you who contributed efforts to publish articles and comments.

PV3World.com will now focus on sharing PaperVision3D code, through simple demos and tutorials.

As the PaperVision3D project is constantly evolving, some tutorials and demos that were previously available on this site are no longer relevant and thus have been removed. Please contact info@pv3world.com for more information.

Updated tutorials and demos coming September 2010. Follow @pv3world on twitter for more updates.